Dec 28, 2007, 01:11 PM // 13:11
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#1
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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Morgoth's funbuild :)
So yea, i'm trying this one in HA for a quite long time, it's fun to play, and it kinda works
so here is the whole build :
http://gwshack.us/8faa
Every criticism is welcome, especialy in a way to improve the whole build.
I'm not too shure about the first healer (one with heal other, so help me with this one.)
So yea as you can see, the whole build is based on enchantments (gains energy + hp) so i guess the most important guy in the build is orders. So watch over him as much as possible and do not let him die, he's powering the whole group.
Energy is not a problem (maybe on lyssa's spamming attacks), healers DO have energy to heal over almost anything.
Again, it's fun to play, and i can say it's hard to kill if you play vs. it for the first time.
so gl, and have fun with it.
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Dec 28, 2007, 06:25 PM // 18:25
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#2
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Krytan Explorer
Join Date: Oct 2007
Location: Tampere, Finland
Guild: Keep Dreaming [Yawn]
Profession: E/
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E: I would change dervish healers to monks anyway.
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Dec 28, 2007, 06:29 PM // 18:29
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#3
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God of Spammers
Join Date: Oct 2005
Location: in the middle of a burning cornfield...
Guild: Scars Meadows [SMS] (Officer)
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Ya def make the dervish healers monks. The rest of it isn't too bad as i have seen orders run by a D/N. But dervish healers is a bad idea. Not enough nrgy imo.
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Dec 28, 2007, 06:33 PM // 18:33
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#4
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Frost Gate Guardian
Join Date: Nov 2007
Profession: W/
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Came :P
I was testing this with Morgoth and after some changes we got to courtyard( i think so) with 3 heroes. Except for Morgoth, we were bunch of bambis and i think we did good. Also I had way too much energy when i was playing healer dervish.
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Dec 28, 2007, 07:09 PM // 19:09
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#5
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Ascalonian Squire
Join Date: Sep 2007
Guild: Pimpin Krickitz [pk]
Profession: Mo/
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I think it is a great build. Genius idea with 8 Dervishes, and a bunch of enchantments to fuel up energy and health. The healers shouldn't have energy issues cause they are always spamming those enchantments. The grenths are something I disagree but it could work!
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Dec 28, 2007, 07:52 PM // 19:52
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#6
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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I disagree with Grenth: Disenchant is good, but cold damage means wasted orders.
I would turn ate least one of D/Mo to D/Rt - resto gives more bang with less attributes. Woh 1 is prime candidate.
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Dec 28, 2007, 07:52 PM // 19:52
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#7
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Lion's Arch Merchant
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Do you really need a heal other and an infuser or does the heal other simply camp the infuser? Why not make the first WoH somewhat of a hybrid so you can have two aegis and some other prots that don't conflict with the first (such as shielding hands) instead? Point distro may be somewhat of a concern in that case but 3-way split isn't too bad. I also noticed everyone was carrying sup runes in mysticism but I suppose the constant enchant love may make up for it.
Edit: Or a D/Rt sounds like a really great alternative as the above poster mentioned.
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Dec 28, 2007, 08:58 PM // 20:58
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#8
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Frost Gate Guardian
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Is there a problem with gwshack? If I open a link there will be no build that I'm able to view.
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Dec 28, 2007, 09:28 PM // 21:28
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#9
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Forge Runner
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Change the derv healers to monks. The grenth's shouldn't be that bad, because if you alternate them you pretty much always have at least one enchant stripping machine while the other one takes advantage of orders.
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Dec 29, 2007, 06:00 AM // 06:00
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#10
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Jungle Guide
Join Date: Jun 2006
Guild: Winter Wonderland [brrr]
Profession: W/E
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Why is there Heal Other/Infuse Health talk going on?
[skill]Imbue Health[/skill]
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Dec 29, 2007, 06:10 AM // 06:10
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#11
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Krytan Explorer
Join Date: Aug 2005
Location: NSW, Australia
Guild: International Moa Society [Moa]
Profession: E/
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Signet of Pious Light is another Big heal and it'll rip a useless enchant of you if you time it right.
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Dec 29, 2007, 04:16 PM // 16:16
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#12
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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Ive seen mass dervish builds before which revolve around orders and they have always been fragile.
This one looks like it will have problems killing the standard fearme spamming teams and lacks utility needed for relic runs or splitting in a capping scenario.
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Dec 30, 2007, 09:27 AM // 09:27
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#13
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Wilds Pathfinder
Join Date: Feb 2006
Guild: [CDEX]
Profession: R/
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well i got banned for one day cuz of bumping (lol...)
Yea, D/mo healers have enough energy to heal trought anything. Their healing spells are mostly 5 energy each, and that price is covered with orders. Energy is NOT a problem. If i switch to d/rt, then i loose quite of enchants form d/mo healer, and that drives one energy source awaay...
For grenths - I know, cold dmg is kinda sucky, but you should have only 1 grenth up at the time. When it falls down, put the other up. So 1 guy witout the order is not that big fail afterall. ! enhant removal all the time should be gg.
About iway, i did a quite rape vs almost every iway team, those chants take a long time to cast so, chants < Lyssa. 200+ dmg dual attack can hurt ^^.
The only thing i would look after is a runner. I need something to run, except siphon speed on lyssas. Any ideas? maybe pious haste?
Well i did a killer run with 3 heroes (lol on that) and got to courtyard trough all maps, so i guess it works. Kinda ^^
Last edited by Morgoth the dark; Dec 30, 2007 at 09:32 AM // 09:32..
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Jan 06, 2008, 07:10 PM // 19:10
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#14
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Desert Nomad
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perhaps you should make the orders dervish into a double orders with Order of Apostasy along with Order of Pain. it will need some serious support though, spamming 2 orders.
or add another Orders Dervish, with Order of Apostasy and remove the 2 Grenth Dervishes.
the other Grenth can be turned into another Lyssa or a Scythe Dervish, maybe an Ebon Dust Aura Dervish.
also 2 WoHs is overkill. perhaps change 1 to Arcane Zeal energy engine.
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